docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct Proxy.ObjectVisibilityInfo

    Holds cached visibility data about a single child object

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.MARS
    Assembly: Unity.MARS.dll
    Syntax
    public struct Proxy.ObjectVisibilityInfo

    Fields

    disableCalls

    Disable call depth.

    Declaration
    public int disableCalls
    Field Value
    Type Description
    int

    initialState

    Initial visibility state.

    Declaration
    public bool initialState
    Field Value
    Type Description
    bool
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)