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    Class IUsesRemoteDataConnectionMethods

    Inheritance
    object
    IUsesRemoteDataConnectionMethods
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.MARS.Providers
    Assembly: Unity.MARS.Interfaces.dll
    Syntax
    [MovedFrom("Unity.MARS")]
    public static class IUsesRemoteDataConnectionMethods

    Methods

    ConnectRemote(IUsesRemoteDataConnection)

    Connect the module to an editor remote

    Declaration
    public static void ConnectRemote(this IUsesRemoteDataConnection obj)
    Parameters
    Type Name Description
    IUsesRemoteDataConnection obj

    DisconnectRemote(IUsesRemoteDataConnection)

    Disconnect from the editor remote

    Declaration
    public static void DisconnectRemote(this IUsesRemoteDataConnection obj)
    Parameters
    Type Name Description
    IUsesRemoteDataConnection obj

    IsConnected(IUsesRemoteDataConnection)

    Get the current state of the remote data connection

    Declaration
    public static bool IsConnected(this IUsesRemoteDataConnection obj)
    Parameters
    Type Name Description
    IUsesRemoteDataConnection obj
    Returns
    Type Description
    bool

    True if connected to a remote, false if not

    UpdateRemote(IUsesRemoteDataConnection)

    Update the connection to the editor remote

    Declaration
    public static void UpdateRemote(this IUsesRemoteDataConnection obj)
    Parameters
    Type Name Description
    IUsesRemoteDataConnection obj
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