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    Class CameraPoseProvider

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    TrackedPoseDriver
    CameraPoseProvider
    Implements
    IProvidesCameraPose
    IFunctionalityProvider
    IUsesCameraOffset
    IFunctionalitySubscriber<IProvidesCameraOffset>
    IFunctionalitySubscriber
    Inherited Members
    TrackedPoseDriver.deviceType
    TrackedPoseDriver.poseSource
    TrackedPoseDriver.SetPoseSource(TrackedPoseDriver.DeviceType, TrackedPoseDriver.TrackedPose)
    TrackedPoseDriver.poseProviderComponent
    TrackedPoseDriver.trackingType
    TrackedPoseDriver.updateType
    TrackedPoseDriver.UseRelativeTransform
    TrackedPoseDriver.m_OriginPose
    TrackedPoseDriver.originPose
    TrackedPoseDriver.Awake()
    TrackedPoseDriver.OnDestroy()
    TrackedPoseDriver.OnEnable()
    TrackedPoseDriver.OnDisable()
    TrackedPoseDriver.FixedUpdate()
    TrackedPoseDriver.Update()
    TrackedPoseDriver.OnBeforeRender()
    TrackedPoseDriver.SetLocalTransform(Vector3, Quaternion, PoseDataFlags)
    TrackedPoseDriver.TransformPoseByOriginIfNeeded(Pose)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
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    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.didStart
    MonoBehaviour.didAwake
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
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    Component.GetComponentsInChildren<T>(List<T>)
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    Component.GetComponents(Type, List<Component>)
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    Component.GetComponents<T>()
    Component.GetComponentIndex()
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    Component.CompareTag(TagHandle)
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    Component.transform
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    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
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    Object.Destroy(Object, float)
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    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
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    Object.DontDestroyOnLoad(Object)
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    Object.FindSceneObjectsOfType(Type)
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    Object.FindObjectsOfType<T>()
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    Object.FindObjectsOfType<T>(bool)
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    Object.FindObjectsOfTypeAll(Type)
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    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
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    Namespace: Unity.MARS.Providers
    Assembly: Unity.MARS.dll
    Syntax
    [ProviderSelectionOptions(1073741823, null, false)]
    public class CameraPoseProvider : TrackedPoseDriver, IProvidesCameraPose, IFunctionalityProvider, IUsesCameraOffset, IFunctionalitySubscriber<IProvidesCameraOffset>, IFunctionalitySubscriber

    Methods

    GetCameraPose()

    Get the current camera pose

    Declaration
    public Pose GetCameraPose()
    Returns
    Type Description
    Pose

    The current camera pose

    PerformUpdate()

    PerformUpdate queries the data from the selected pose source, and then calls UnityEngine.SpatialTracking.TrackedPoseDriver.SetLocalTransform(UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.SpatialTracking.PoseDataFlags) to apply the pose.

    Declaration
    protected override void PerformUpdate()
    Overrides
    UnityEngine.SpatialTracking.TrackedPoseDriver.PerformUpdate()

    Events

    poseUpdated

    Called when the camera pose changes

    Declaration
    public event Action<Pose> poseUpdated
    Event Type
    Type Description
    Action<Pose>

    trackingStateChanged

    Called when the type of tracking changes, for example from 6dof to 3dof

    Declaration
    public event Action<MRCameraTrackingState> trackingStateChanged
    Event Type
    Type Description
    Action<MRCameraTrackingState>

    Implements

    IProvidesCameraPose
    Unity.XRTools.ModuleLoader.IFunctionalityProvider
    IUsesCameraOffset
    Unity.XRTools.ModuleLoader.IFunctionalitySubscriber<TProvider>
    Unity.XRTools.ModuleLoader.IFunctionalitySubscriber

    Extension Methods

    CameraOffsetExtensions.PoseToCameraSpace(IUsesCameraOffset, Pose, Vector3)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToDirection(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToPose(IUsesCameraOffset, Pose)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToPosition(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToRotation(IUsesCameraOffset, Quaternion)
    IUsesCameraOffsetMethods.ApplyOffsetToDirection(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyOffsetToPose(IUsesCameraOffset, Pose)
    IUsesCameraOffsetMethods.ApplyOffsetToPosition(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyOffsetToRotation(IUsesCameraOffset, Quaternion)
    IUsesCameraOffsetMethods.GetCameraOffsetMatrix(IUsesCameraOffset)
    IUsesCameraOffsetMethods.GetCameraPositionOffset(IUsesCameraOffset)
    IUsesCameraOffsetMethods.GetCameraScale(IUsesCameraOffset)
    IUsesCameraOffsetMethods.GetCameraYawOffset(IUsesCameraOffset)
    IUsesCameraOffsetMethods.SetCameraPositionOffset(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.SetCameraScale(IUsesCameraOffset, float)
    IUsesCameraOffsetMethods.SetCameraYawOffset(IUsesCameraOffset, float)
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