Class EditorOnlyDelegates
Inheritance
EditorOnlyDelegates
Assembly: Unity.MARS.dll
Syntax
[MovedFrom("Unity.MARS")]
public static class EditorOnlyDelegates
Properties
AddSpawnedSimulatableToSimulationManager
Declaration
public static Action<ISimulatable, ISimulatable> AddSpawnedSimulatableToSimulationManager { get; set; }
Property Value
Declaration
public static Action<Transform, Transform> AddSpawnedTransformToSimulationManager { get; set; }
Property Value
DirtySimulatableScene
Declaration
public static Action DirtySimulatableScene { get; set; }
Property Value
GetAllSimulationSceneCameras
Declaration
public static Action<List<Camera>> GetAllSimulationSceneCameras { get; set; }
Property Value
GetSimulatedObjectsRoot
Get the root GameObject for GameObjects in the simulated content scene that were copied from the active scene
Declaration
public static Func<GameObject> GetSimulatedObjectsRoot { get; set; }
Property Value
HasEntitlements
Declaration
public static Func<bool> HasEntitlements { get; set; }
Property Value
IsEntitled
Declaration
[Obsolete]
public static Func<bool, bool> IsEntitled { get; set; }
Property Value
IsEnvironmentSetup
Declaration
public static Func<bool> IsEnvironmentSetup { get; set; }
Property Value
IsGizmosCamera
Declaration
public static Func<Camera, bool> IsGizmosCamera { get; set; }
Property Value
IsSimulatingTemporal
Declaration
public static Func<bool> IsSimulatingTemporal { get; set; }
Property Value
OpenSimulationScene
Declaration
public static Action OpenSimulationScene { get; set; }
Property Value
Declaration
public static Func<bool, bool> PerformCameraPermissionCheck { get; set; }
Property Value
SwitchToNextEnvironment
Declaration
public static Action<bool> SwitchToNextEnvironment { get; set; }
Property Value