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    Class EditorOnlyDelegates

    Inheritance
    object
    EditorOnlyDelegates
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.MARS.MARSUtils
    Assembly: Unity.MARS.dll
    Syntax
    [MovedFrom("Unity.MARS")]
    public static class EditorOnlyDelegates

    Properties

    AddSpawnedSimulatableToSimulationManager

    Declaration
    public static Action<ISimulatable, ISimulatable> AddSpawnedSimulatableToSimulationManager { get; set; }
    Property Value
    Type Description
    Action<ISimulatable, ISimulatable>

    AddSpawnedTransformToSimulationManager

    Declaration
    public static Action<Transform, Transform> AddSpawnedTransformToSimulationManager { get; set; }
    Property Value
    Type Description
    Action<Transform, Transform>

    DirtySimulatableScene

    Declaration
    public static Action DirtySimulatableScene { get; set; }
    Property Value
    Type Description
    Action

    GetAllSimulationSceneCameras

    Declaration
    public static Action<List<Camera>> GetAllSimulationSceneCameras { get; set; }
    Property Value
    Type Description
    Action<List<Camera>>

    GetSimulatedObjectsRoot

    Get the root GameObject for GameObjects in the simulated content scene that were copied from the active scene

    Declaration
    public static Func<GameObject> GetSimulatedObjectsRoot { get; set; }
    Property Value
    Type Description
    Func<GameObject>

    HasEntitlements

    Declaration
    public static Func<bool> HasEntitlements { get; set; }
    Property Value
    Type Description
    Func<bool>

    IsEntitled

    Declaration
    [Obsolete]
    public static Func<bool, bool> IsEntitled { get; set; }
    Property Value
    Type Description
    Func<bool, bool>

    IsEnvironmentSetup

    Declaration
    public static Func<bool> IsEnvironmentSetup { get; set; }
    Property Value
    Type Description
    Func<bool>

    IsGizmosCamera

    Declaration
    public static Func<Camera, bool> IsGizmosCamera { get; set; }
    Property Value
    Type Description
    Func<Camera, bool>

    IsSimulatingTemporal

    Declaration
    public static Func<bool> IsSimulatingTemporal { get; set; }
    Property Value
    Type Description
    Func<bool>

    OpenSimulationScene

    Declaration
    public static Action OpenSimulationScene { get; set; }
    Property Value
    Type Description
    Action

    PerformCameraPermissionCheck

    Declaration
    public static Func<bool, bool> PerformCameraPermissionCheck { get; set; }
    Property Value
    Type Description
    Func<bool, bool>

    SwitchToNextEnvironment

    Declaration
    public static Action<bool> SwitchToNextEnvironment { get; set; }
    Property Value
    Type Description
    Action<bool>
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