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    Class LandmarkOutputPose

    Component that contains pose data (position and rotation) for a landmark.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    LandmarkOutputPose
    Implements
    ILandmarkOutput
    ISimulatable
    Inherited Members
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    Object.InstantiateAsync<T>(T, InstantiateParameters, CancellationToken)
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    Object.Destroy(Object, float)
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    Object.DestroyImmediate(Object, bool)
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    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
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    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
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    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
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    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.MARS.Landmarks
    Assembly: Unity.MARS.dll
    Syntax
    [MovedFrom("Unity.MARS")]
    public class LandmarkOutputPose : MonoBehaviour, ILandmarkOutput, ISimulatable

    Properties

    currentPose

    Declaration
    public Pose currentPose { get; set; }
    Property Value
    Type Description
    Pose

    Methods

    UpdateOutput()

    Called to apply the output data to the attached gameobject or scene. This is called by the landmark controller automatically after calling the source's calculation method.

    Declaration
    public void UpdateOutput()

    Implements

    ILandmarkOutput
    ISimulatable
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