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    Class SynthesizedMarker

    Creates data for an MRMarker When added to a synthesized object, adds a trackable MRMarker to the database. When added to a simulated object, its data will be provided to the database by the simulated marker provider.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    SynthesizedTrackable
    SynthesizedTrackable<MRMarker>
    SynthesizedMarker
    Implements
    ISimulatable
    ISynthesizedData
    IProvidesTraits<bool>
    IProvidesTraits
    IUsesMARSTrackableData<MRMarker>
    Inherited Members
    SynthesizedTrackable<MRMarker>.AddSynthData(int)
    SynthesizedTrackable<MRMarker>.UpdateSynthData()
    SynthesizedTrackable<MRMarker>.RemoveSynthData(int)
    SynthesizedTrackable<MRMarker>.GetProvidedTraits()
    SynthesizedTrackable.SynthesizedObject
    SynthesizedTrackable.HasValidValue
    SynthesizedTrackable.Awake()
    SynthesizedTrackable.OnDisable()
    SynthesizedTrackable.Terminate()
    SynthesizedTrackable.TryAdd()
    SynthesizedTrackable.TryRemove()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.didStart
    MonoBehaviour.didAwake
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.GetComponentIndex()
    Component.CompareTag(string)
    Component.CompareTag(TagHandle)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.InstantiateAsync<T>(T, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate<T>(T, InstantiateParameters)
    Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.MARS.Data.Synthetic
    Assembly: Unity.MARS.dll
    Syntax
    [RequireComponent(typeof(SynthesizedPose))]
    [RequireComponent(typeof(SynthesizedBounds2D))]
    [RequireComponent(typeof(SynthesizedMarkerId))]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.mars@2.0/manual/ReferenceGuideSyntheticData.html#synthesized-marker-synthesizedmarker")]
    [MovedFrom("Unity.MARS.Data")]
    public class SynthesizedMarker : SynthesizedTrackable<MRMarker>, ISimulatable, ISynthesizedData, IProvidesTraits<bool>, IProvidesTraits, IUsesMARSTrackableData<MRMarker>

    Properties

    TraitName

    The trait name provided by this SynthesizedTrait

    Declaration
    public override string TraitName { get; }
    Property Value
    Type Description
    string
    Overrides
    SynthesizedTrackable.TraitName

    Methods

    GetData()

    Get the MRMarker data for this SynthesizedMarker

    Declaration
    public override MRMarker GetData()
    Returns
    Type Description
    MRMarker

    The MRMarker data

    Overrides
    SynthesizedTrackable<MRMarker>.GetData()

    Initialize()

    Called by MARS when the SynthesizedObject is initialized

    Declaration
    public override void Initialize()
    Overrides
    SynthesizedTrackable.Initialize()

    OnEnable()

    Called by Unity when the object is enabled

    Declaration
    protected override void OnEnable()
    Overrides
    SynthesizedTrackable.OnEnable()

    Implements

    ISimulatable
    ISynthesizedData
    IProvidesTraits<T>
    IProvidesTraits
    IUsesMARSTrackableData<T>

    Extension Methods

    IProvidesTraitsMethods.AddOrUpdateTrait<T>(IProvidesTraits<T>, int, string, T)
    IProvidesTraitsMethods.RemoveTrait<T>(IProvidesTraits<T>, int, string)
    IUsesMARSTrackableDataGenericMethods.AddData<T>(IUsesMARSTrackableData<T>, int, T)
    IUsesMARSTrackableDataGenericMethods.AddOrUpdateData<T>(IUsesMARSTrackableData<T>, T)
    IUsesMARSTrackableDataGenericMethods.GetCollection<T>(IUsesMARSTrackableData<T>)
    IUsesMARSTrackableDataGenericMethods.GetIdValue<T>(IUsesMARSTrackableData<T>, int)
    IUsesMARSTrackableDataGenericMethods.RegisterProcessingJob<T>(IUsesMARSTrackableData<T>, ProcessingJobType)
    IUsesMARSTrackableDataGenericMethods.RemoveData<T>(IUsesMARSTrackableData<T>, T)
    IUsesMARSTrackableDataGenericMethods.UnregisterProcessingJob<T>(IUsesMARSTrackableData<T>, ProcessingJobType)
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