Class SynthesizedBounds2D
Creates the data for a 2D bounds trait When added to a synthesized object, adds extents based on the object's scale to its representation in the database
Inheritance
SynthesizedBounds2D
Inherited Members
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.MARS.Data.Synthetic
Assembly: Unity.MARS.dll
Syntax
[HelpURL("https://docs.unity3d.com/Packages/com.unity.mars@2.0/manual/ReferenceGuideSyntheticData.html#synthesized-bounds-2d-synthesizedbounds2d")]
[MovedFrom("Unity.MARS.Data")]
public class SynthesizedBounds2D : SynthesizedTrait<Vector2>, ISimulatable, ISynthesizedData, IProvidesTraits<Vector2>, IProvidesTraits, IUsesCameraOffset, IFunctionalitySubscriber<IProvidesCameraOffset>, IFunctionalitySubscriber
Properties
TraitName
Identifies the data being applied to the Synthesized Object
Declaration
public override string TraitName { get; }
Property Value
Type | Description |
---|---|
string |
Overrides
UpdateWithTransform
Should this trait update when its transform does?
Declaration
public override bool UpdateWithTransform { get; }
Property Value
Type | Description |
---|---|
bool |
Overrides
baseBounds
Declaration
public Vector2 baseBounds { get; set; }
Property Value
Type | Description |
---|---|
Vector2 |
provider
The functionality provider
Declaration
public IProvidesCameraOffset provider { get; set; }
Property Value
Type | Description |
---|---|
IProvidesCameraOffset |
Methods
GetTraitData()
Calculates and retrieves the most up-to-date piece of data representing this trait
Declaration
public override Vector2 GetTraitData()
Returns
Type | Description |
---|---|
Vector2 | The data for this trait |
Overrides
Implements
Unity.XRTools.ModuleLoader.IFunctionalitySubscriber<TProvider>
Unity.XRTools.ModuleLoader.IFunctionalitySubscriber