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    Class SynthesizedBody

    Creates data for a MarsBody When added to a synthesized object, adds a trackable IMRBody to the database.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    SynthesizedTrackable
    SynthesizedTrackable<IMarsBody>
    SynthesizedBody
    Implements
    ISimulatable
    ISynthesizedData
    IProvidesTraits<bool>
    IProvidesTraits
    IUsesMARSTrackableData<IMarsBody>
    IUsesCameraOffset
    IFunctionalitySubscriber<IProvidesCameraOffset>
    IFunctionalitySubscriber
    Inherited Members
    SynthesizedTrackable<IMarsBody>.AddSynthData(int)
    SynthesizedTrackable<IMarsBody>.UpdateSynthData()
    SynthesizedTrackable<IMarsBody>.RemoveSynthData(int)
    SynthesizedTrackable<IMarsBody>.GetProvidedTraits()
    SynthesizedTrackable.SynthesizedObject
    SynthesizedTrackable.HasValidValue
    SynthesizedTrackable.Awake()
    SynthesizedTrackable.OnEnable()
    SynthesizedTrackable.OnDisable()
    SynthesizedTrackable.TryAdd()
    SynthesizedTrackable.TryRemove()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.didStart
    MonoBehaviour.didAwake
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.GetComponentIndex()
    Component.CompareTag(string)
    Component.CompareTag(TagHandle)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.InstantiateAsync<T>(T, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate<T>(T, InstantiateParameters)
    Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.MARS.Data.Synthetic
    Assembly: Unity.MARS.dll
    Syntax
    [ExecuteInEditMode]
    [RequireComponent(typeof(PlayableDirector))]
    [RequireComponent(typeof(SynthesizedManualPose))]
    [RequireComponent(typeof(Animator))]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.mars@2.0/manual/ReferenceGuideSyntheticData.html#synthesized-body-synthesizedbody")]
    public class SynthesizedBody : SynthesizedTrackable<IMarsBody>, ISimulatable, ISynthesizedData, IProvidesTraits<bool>, IProvidesTraits, IUsesMARSTrackableData<IMarsBody>, IUsesCameraOffset, IFunctionalitySubscriber<IProvidesCameraOffset>, IFunctionalitySubscriber

    Properties

    TraitName

    The trait which will be added to the associated SynthesizedObject

    Declaration
    public override string TraitName { get; }
    Property Value
    Type Description
    string
    Overrides
    SynthesizedTrackable.TraitName

    Methods

    GetData()

    Get the IMarsBody data for this body

    Declaration
    public override IMarsBody GetData()
    Returns
    Type Description
    IMarsBody

    The IMarsBody data

    Overrides
    SynthesizedTrackable<IMarsBody>.GetData()

    Initialize()

    Called by MARS when the SynthesizedObject is initialized

    Declaration
    public override void Initialize()
    Overrides
    SynthesizedTrackable.Initialize()

    Terminate()

    Called when this body is removed from the MARS database

    Declaration
    public override void Terminate()
    Overrides
    SynthesizedTrackable.Terminate()

    Implements

    ISimulatable
    ISynthesizedData
    IProvidesTraits<T>
    IProvidesTraits
    IUsesMARSTrackableData<T>
    IUsesCameraOffset
    Unity.XRTools.ModuleLoader.IFunctionalitySubscriber<TProvider>
    Unity.XRTools.ModuleLoader.IFunctionalitySubscriber

    Extension Methods

    IProvidesTraitsMethods.AddOrUpdateTrait<T>(IProvidesTraits<T>, int, string, T)
    IProvidesTraitsMethods.RemoveTrait<T>(IProvidesTraits<T>, int, string)
    IUsesMARSTrackableDataGenericMethods.AddData<T>(IUsesMARSTrackableData<T>, int, T)
    IUsesMARSTrackableDataGenericMethods.AddOrUpdateData<T>(IUsesMARSTrackableData<T>, T)
    IUsesMARSTrackableDataGenericMethods.GetCollection<T>(IUsesMARSTrackableData<T>)
    IUsesMARSTrackableDataGenericMethods.GetIdValue<T>(IUsesMARSTrackableData<T>, int)
    IUsesMARSTrackableDataGenericMethods.RegisterProcessingJob<T>(IUsesMARSTrackableData<T>, ProcessingJobType)
    IUsesMARSTrackableDataGenericMethods.RemoveData<T>(IUsesMARSTrackableData<T>, T)
    IUsesMARSTrackableDataGenericMethods.UnregisterProcessingJob<T>(IUsesMARSTrackableData<T>, ProcessingJobType)
    CameraOffsetExtensions.PoseToCameraSpace(IUsesCameraOffset, Pose, Vector3)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToDirection(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToPose(IUsesCameraOffset, Pose)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToPosition(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToRotation(IUsesCameraOffset, Quaternion)
    IUsesCameraOffsetMethods.ApplyOffsetToDirection(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyOffsetToPose(IUsesCameraOffset, Pose)
    IUsesCameraOffsetMethods.ApplyOffsetToPosition(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyOffsetToRotation(IUsesCameraOffset, Quaternion)
    IUsesCameraOffsetMethods.GetCameraOffsetMatrix(IUsesCameraOffset)
    IUsesCameraOffsetMethods.GetCameraPositionOffset(IUsesCameraOffset)
    IUsesCameraOffsetMethods.GetCameraScale(IUsesCameraOffset)
    IUsesCameraOffsetMethods.GetCameraYawOffset(IUsesCameraOffset)
    IUsesCameraOffsetMethods.SetCameraPositionOffset(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.SetCameraScale(IUsesCameraOffset, float)
    IUsesCameraOffsetMethods.SetCameraYawOffset(IUsesCameraOffset, float)
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