Class PointCloudRecording
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.MARS.Data.Recorded
Assembly: Unity.MARS.dll
Syntax
[MovedFrom("Unity.MARS")]
public class PointCloudRecording : DataRecording
Properties
SignalTrack
Declaration
public SignalTrack SignalTrack { set; }
Property Value
Type | Description |
---|---|
SignalTrack |
Methods
SetupDataProviders(PlayableDirector, List<IFunctionalityProvider>)
Creates recorded data providers and hooks them up to the Timeline. Provider game objects should be created using GameObjectUtils.Create for compatibility with simulation.
Declaration
public override void SetupDataProviders(PlayableDirector director, List<IFunctionalityProvider> providers)
Parameters
Type | Name | Description |
---|---|---|
PlayableDirector | director | Playable Director that should be used to hook up providers to the Timeline |
List<IFunctionalityProvider> | providers | List to be filled out with newly created providers |