docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class MarsVideoPlayableBehaviour

    Inheritance
    object
    PlayableBehaviour
    MarsVideoPlayableBehaviour
    Implements
    IPlayableBehaviour
    ICloneable
    Inherited Members
    PlayableBehaviour.OnGraphStart(Playable)
    PlayableBehaviour.OnGraphStop(Playable)
    PlayableBehaviour.OnPlayableCreate(Playable)
    PlayableBehaviour.OnBehaviourDelay(Playable, FrameData)
    PlayableBehaviour.OnBehaviourPlay(Playable, FrameData)
    PlayableBehaviour.OnBehaviourPause(Playable, FrameData)
    PlayableBehaviour.PrepareData(Playable, FrameData)
    PlayableBehaviour.ProcessFrame(Playable, FrameData, object)
    PlayableBehaviour.Clone()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.MARS.Data.Recorded
    Assembly: Unity.MARS.dll
    Syntax
    [MovedFrom("Unity.MARS.Recording")]
    public class MarsVideoPlayableBehaviour : PlayableBehaviour, IPlayableBehaviour, ICloneable

    Methods

    OnPlayableDestroy(Playable)

    This function is called when the Playable that owns the PlayableBehaviour is destroyed.

    Declaration
    public override void OnPlayableDestroy(Playable playable)
    Parameters
    Type Name Description
    Playable playable

    The Playable that owns the current PlayableBehaviour.

    Overrides
    PlayableBehaviour.OnPlayableDestroy(Playable)

    PrepareFrame(Playable, FrameData)

    This function is called during the PrepareFrame phase of the PlayableGraph.

    Declaration
    public override void PrepareFrame(Playable playable, FrameData info)
    Parameters
    Type Name Description
    Playable playable

    The Playable that owns the current PlayableBehaviour.

    FrameData info

    A FrameData structure that contains information about the current frame context.

    Overrides
    PlayableBehaviour.PrepareFrame(Playable, FrameData)

    Implements

    IPlayableBehaviour
    ICloneable
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)