Class FloorReasoningAPI
Determines which plane should be assigned the "floor" trait
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.MARS.Data.Reasoning
Assembly: Unity.MARS.dll
Syntax
[CreateAssetMenu(menuName = "MARS/Developerx/Floor ReasoningAPI")]
[MovedFrom("Unity.MARS.Data")]
public class FloorReasoningAPI : ScriptableObject, IReasoningAPI, IProvidesTraits<bool>, IProvidesTraits, IUsesMARSTrackableData<MRPlane>, IRequiresTraits, IUsesSlowTasks, IFunctionalitySubscriber<IProvidesSlowTasks>, IFunctionalitySubscriber
Properties
processSceneInterval
Declaration
public float processSceneInterval { get; }
Property Value
Type | Description |
---|---|
float |
Methods
GetProvidedTraits()
Declaration
public TraitDefinition[] GetProvidedTraits()
Returns
Type | Description |
---|---|
TraitDefinition[] |
GetRequiredTraits()
Get the TraitRequirements that are required by this object
Declaration
public TraitRequirement[] GetRequiredTraits()
Returns
Type | Description |
---|---|
TraitRequirement[] | The required traits |
ProcessScene()
In here, a Reasoning API should do large-scale processing of a scene to make new data
Declaration
public void ProcessScene()
Setup()
One-time setup for a Reasoning API which allows usage of Functionality Injection methods
Declaration
public void Setup()
TearDown()
One-time tear down for a Reasoning API
Declaration
public void TearDown()
UpdateData()
In here, a Reasoning API should update the properties of any bits of data it created or altered
Declaration
public void UpdateData()
Implements
Unity.XRTools.ModuleLoader.IFunctionalitySubscriber<TProvider>
Unity.XRTools.ModuleLoader.IFunctionalitySubscriber