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    Class ProcessingJob<S, P>

    A task that transforms data in the database

    Inheritance
    object
    ProcessingJob
    ProcessingJob<S, P>
    TrackableProcessingJob<T>
    Inherited Members
    ProcessingJob.userCount
    ProcessingJob.Execute()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.MARS.Data
    Assembly: Unity.MARS.dll
    Syntax
    public abstract class ProcessingJob<S, P> : ProcessingJob
    Type Parameters
    Name Description
    S

    The type of the collection to be sorted (source)

    P

    The type of collection the processed data is stored in

    Fields

    m_Processed

    Declaration
    protected P m_Processed
    Field Value
    Type Description
    P

    m_Source

    Declaration
    protected S m_Source
    Field Value
    Type Description
    S

    Properties

    processed

    The data output of this processing job

    Declaration
    public P processed { get; }
    Property Value
    Type Description
    P
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