Class MultiRelationBase
Base class for all types of MultiRelations to ensure they get the proper inspector
Inheritance
MultiRelationBase
Inherited Members
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.MARS.Conditions
Assembly: Unity.MARS.dll
Syntax
[MovedFrom("Unity.MARS")]
public abstract class MultiRelationBase : RelationBase, ISimulatable, IComponentHost<IRelation>
Fields
m_HostedComponents
Declaration
protected IRelation[] m_HostedComponents
Field Value
Type | Description |
---|---|
IRelation[] |
Properties
HostedComponents
The list of hosted components
Declaration
public IRelation[] HostedComponents { get; }
Property Value
Type | Description |
---|---|
IRelation[] |
Methods
SetChildren(Proxy, Proxy)
Declaration
public abstract void SetChildren(Proxy context1, Proxy context2)
Parameters
Type | Name | Description |
---|---|---|
Proxy | context1 | |
Proxy | context2 |
Implements
Unity.XRTools.Utils.IComponentHost<THostType>