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    Class PotentialTagCondition

    Class for managing a suggested tag condition. This needs to be different from other conditions because there can be multiple tag conditions with different trait names on the same gameObject

    Inheritance
    object
    PotentialComponent
    PotentialCondition
    PotentialTagCondition
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.MARS.Authoring
    Assembly: Unity.MARS.dll
    Syntax
    [MovedFrom("Unity.MARS")]
    public class PotentialTagCondition : PotentialCondition

    Methods

    FindComponentOnOwner()

    Declaration
    protected override void FindComponentOnOwner()
    Overrides
    PotentialComponent.FindComponentOnOwner()

    SetupComponent()

    Declaration
    protected override void SetupComponent()
    Overrides
    PotentialCondition.SetupComponent()
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