Class FaceLandmarkInteractionTarget
An interaction target that specifies a particular face landmark that it is associated with.
Inheritance
FaceLandmarkInteractionTarget
Inherited Members
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.MARS.Authoring
Assembly: Unity.MARS.dll
Syntax
[MovedFrom("Unity.MARS")]
public class FaceLandmarkInteractionTarget : InteractionTarget
Properties
landmark
The landmark of the face that this interaction target corresponds to.
Declaration
public MRFaceLandmark landmark { get; }
Property Value
Type | Description |
---|---|
MRFaceLandmark |
Methods
OnEnable()
Declaration
protected override void OnEnable()
Overrides
OnStateChanged()
Called by MARS when the interaction state changes
Declaration
protected override void OnStateChanged()