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    Class MarsMeshVisualizer

    Creates meshes as you scan your environment. If your mesh provider also provides mesh classification then different prefabs can be used for different classes of meshes. By using an occlusion material meshes can be used to occlude other content without being visible themselves.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    MarsMeshVisualizer
    Implements
    IUsesMeshes
    IFunctionalitySubscriber<IProvidesMeshes>
    IUsesCameraOffset
    IFunctionalitySubscriber<IProvidesCameraOffset>
    IFunctionalitySubscriber
    ISimulatable
    Inherited Members
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    Namespace: Unity.MARS.Visualizers
    Assembly: Unity.MARS.dll
    Syntax
    public class MarsMeshVisualizer : MonoBehaviour, IUsesMeshes, IFunctionalitySubscriber<IProvidesMeshes>, IUsesCameraOffset, IFunctionalitySubscriber<IProvidesCameraOffset>, IFunctionalitySubscriber, ISimulatable

    Properties

    ClassifiedMeshPrefabs

    Optional prefabs to be instantiated instead of the default prefab for tracked meshes with specific classification types

    Declaration
    public MarsMeshVisualizer.MeshPrefab[] ClassifiedMeshPrefabs { get; set; }
    Property Value
    Type Description
    MeshPrefab[]

    DefaultMeshPrefab

    The prefab to be instantiated for each tracked mesh.

    Declaration
    public GameObject DefaultMeshPrefab { get; set; }
    Property Value
    Type Description
    GameObject

    Implements

    IUsesMeshes
    Unity.XRTools.ModuleLoader.IFunctionalitySubscriber<TProvider>
    IUsesCameraOffset
    Unity.XRTools.ModuleLoader.IFunctionalitySubscriber<TProvider>
    Unity.XRTools.ModuleLoader.IFunctionalitySubscriber
    ISimulatable

    Extension Methods

    CameraOffsetExtensions.PoseToCameraSpace(IUsesCameraOffset, Pose, Vector3)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToDirection(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToPose(IUsesCameraOffset, Pose)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToPosition(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToRotation(IUsesCameraOffset, Quaternion)
    IUsesCameraOffsetMethods.ApplyOffsetToDirection(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyOffsetToPose(IUsesCameraOffset, Pose)
    IUsesCameraOffsetMethods.ApplyOffsetToPosition(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyOffsetToRotation(IUsesCameraOffset, Quaternion)
    IUsesCameraOffsetMethods.GetCameraOffsetMatrix(IUsesCameraOffset)
    IUsesCameraOffsetMethods.GetCameraPositionOffset(IUsesCameraOffset)
    IUsesCameraOffsetMethods.GetCameraScale(IUsesCameraOffset)
    IUsesCameraOffsetMethods.GetCameraYawOffset(IUsesCameraOffset)
    IUsesCameraOffsetMethods.SetCameraPositionOffset(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.SetCameraScale(IUsesCameraOffset, float)
    IUsesCameraOffsetMethods.SetCameraYawOffset(IUsesCameraOffset, float)
    UsesMeshesMethods.GetMeshes(IUsesMeshes, List<MRMesh>)
    UsesMeshesMethods.StartDetectingMeshes(IUsesMeshes)
    UsesMeshesMethods.StopDetectingMeshes(IUsesMeshes)
    UsesMeshesMethods.SubscribeMeshAdded(IUsesMeshes, Action<MRMesh>)
    UsesMeshesMethods.SubscribeMeshRemoved(IUsesMeshes, Action<MarsTrackableId>)
    UsesMeshesMethods.SubscribeMeshUpdated(IUsesMeshes, Action<MRMesh>)
    UsesMeshesMethods.UnsubscribeMeshAdded(IUsesMeshes, Action<MRMesh>)
    UsesMeshesMethods.UnsubscribeMeshRemoved(IUsesMeshes, Action<MarsTrackableId>)
    UsesMeshesMethods.UnsubscribeMeshUpdated(IUsesMeshes, Action<MRMesh>)
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