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    Class MARSPlaneVisualizer

    Creates planes as you scan your environment to preview the scanned data MARS has gathered.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    MARSPlaneVisualizer
    Implements
    IUsesPlaneFinding
    IFunctionalitySubscriber<IProvidesPlaneFinding>
    IUsesCameraOffset
    IFunctionalitySubscriber<IProvidesCameraOffset>
    IFunctionalitySubscriber
    ISimulatable
    Inherited Members
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    Namespace: Unity.MARS.Visualizers
    Assembly: Unity.MARS.dll
    Syntax
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.mars@1.6/manual/ReferenceGuideVisualizers.html#plane-visualizer-marsplanevisualizer")]
    public class MARSPlaneVisualizer : MonoBehaviour, IUsesPlaneFinding, IFunctionalitySubscriber<IProvidesPlaneFinding>, IUsesCameraOffset, IFunctionalitySubscriber<IProvidesCameraOffset>, IFunctionalitySubscriber, ISimulatable

    Properties

    EdgeSettings

    The edge settings to use when creating planes.

    Declaration
    public PlaneEdgeSettings EdgeSettings { get; set; }
    Property Value
    Type Description
    PlaneEdgeSettings

    PlanePrefab

    Prefab to instantiate when creating planes.

    Declaration
    public GameObject PlanePrefab { get; set; }
    Property Value
    Type Description
    GameObject

    UsePlaneGeometry

    If checked, the planes will match the geometry of the scanned environment; Unchecked will generate square planes.

    Declaration
    public bool UsePlaneGeometry { get; set; }
    Property Value
    Type Description
    bool

    Implements

    IUsesPlaneFinding
    Unity.XRTools.ModuleLoader.IFunctionalitySubscriber<TProvider>
    IUsesCameraOffset
    Unity.XRTools.ModuleLoader.IFunctionalitySubscriber<TProvider>
    Unity.XRTools.ModuleLoader.IFunctionalitySubscriber
    ISimulatable

    Extension Methods

    CameraOffsetExtensions.PoseToCameraSpace(IUsesCameraOffset, Pose, Vector3)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToDirection(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToPose(IUsesCameraOffset, Pose)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToPosition(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToRotation(IUsesCameraOffset, Quaternion)
    IUsesCameraOffsetMethods.ApplyOffsetToDirection(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyOffsetToPose(IUsesCameraOffset, Pose)
    IUsesCameraOffsetMethods.ApplyOffsetToPosition(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyOffsetToRotation(IUsesCameraOffset, Quaternion)
    IUsesCameraOffsetMethods.GetCameraOffsetMatrix(IUsesCameraOffset)
    IUsesCameraOffsetMethods.GetCameraPositionOffset(IUsesCameraOffset)
    IUsesCameraOffsetMethods.GetCameraScale(IUsesCameraOffset)
    IUsesCameraOffsetMethods.GetCameraYawOffset(IUsesCameraOffset)
    IUsesCameraOffsetMethods.SetCameraPositionOffset(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.SetCameraScale(IUsesCameraOffset, float)
    IUsesCameraOffsetMethods.SetCameraYawOffset(IUsesCameraOffset, float)
    IUsesPlaneFindingMethods.GetPlanes(IUsesPlaneFinding, List<MRPlane>)
    IUsesPlaneFindingMethods.StartDetectingPlanes(IUsesPlaneFinding)
    IUsesPlaneFindingMethods.StopDetectingPlanes(IUsesPlaneFinding)
    IUsesPlaneFindingMethods.SubscribePlaneAdded(IUsesPlaneFinding, Action<MRPlane>)
    IUsesPlaneFindingMethods.SubscribePlaneRemoved(IUsesPlaneFinding, Action<MRPlane>)
    IUsesPlaneFindingMethods.SubscribePlaneUpdated(IUsesPlaneFinding, Action<MRPlane>)
    IUsesPlaneFindingMethods.UnsubscribePlaneAdded(IUsesPlaneFinding, Action<MRPlane>)
    IUsesPlaneFindingMethods.UnsubscribePlaneRemoved(IUsesPlaneFinding, Action<MRPlane>)
    IUsesPlaneFindingMethods.UnsubscribePlaneUpdated(IUsesPlaneFinding, Action<MRPlane>)
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