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    Class SimulatedBodySnapshotProvider

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    SimulatedTrackablesProvider<IMarsBody>
    SimulatedBodySnapshotProvider
    Implements
    IUsesFunctionalityInjection
    IFunctionalitySubscriber<IProvidesFunctionalityInjection>
    IUsesSlowTasks
    IFunctionalitySubscriber<IProvidesSlowTasks>
    IFunctionalitySubscriber
    IProvidesMarsBodyTracking
    IFunctionalityProvider
    IProvidesTraits<Pose>
    IProvidesTraits<bool>
    IProvidesTraits
    IUsesMARSTrackableData<IMarsBody>
    Inherited Members
    SimulatedTrackablesProvider<IMarsBody>.m_SimulatedTrackables
    SimulatedTrackablesProvider<IMarsBody>.OnEnable()
    SimulatedTrackablesProvider<IMarsBody>.OnDisable()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.MARS.Providers.Synthetic
    Assembly: Unity.MARS.dll
    Syntax
    [AddComponentMenu("")]
    [ProviderSelectionOptions(-1073741824, null, false)]
    public class SimulatedBodySnapshotProvider : SimulatedTrackablesProvider<IMarsBody>, IUsesFunctionalityInjection, IFunctionalitySubscriber<IProvidesFunctionalityInjection>, IUsesSlowTasks, IFunctionalitySubscriber<IProvidesSlowTasks>, IFunctionalitySubscriber, IProvidesMarsBodyTracking, IFunctionalityProvider, IProvidesTraits<Pose>, IProvidesTraits<bool>, IProvidesTraits, IUsesMARSTrackableData<IMarsBody>

    Methods

    AddObjectTrackables(SimulatedObject)

    Declaration
    protected override void AddObjectTrackables(SimulatedObject simulatedObject)
    Parameters
    Type Name Description
    SimulatedObject simulatedObject
    Overrides
    SimulatedTrackablesProvider<IMarsBody>.AddObjectTrackables(SimulatedObject)

    GetBodies(List<IMarsBody>)

    Get the currently tracked bodies

    Declaration
    public void GetBodies(List<IMarsBody> bodies)
    Parameters
    Type Name Description
    List<IMarsBody> bodies

    A list of IMarsBody objects to which the currently tracked bodies will be added

    GetProvidedTraits()

    Declaration
    public TraitDefinition[] GetProvidedTraits()
    Returns
    Type Description
    TraitDefinition[]

    RemoveTrackable(IMarsBody)

    Declaration
    protected override void RemoveTrackable(IMarsBody trackable)
    Parameters
    Type Name Description
    IMarsBody trackable
    Overrides
    SimulatedTrackablesProvider<IMarsBody>.RemoveTrackable(IMarsBody)

    UpdateObjectTrackables(SimulatedObject)

    Declaration
    protected override void UpdateObjectTrackables(SimulatedObject simulatedObject)
    Parameters
    Type Name Description
    SimulatedObject simulatedObject
    Overrides
    SimulatedTrackablesProvider<IMarsBody>.UpdateObjectTrackables(SimulatedObject)

    Events

    BodyAdded

    Called when a body becomes tracked for the first time

    Declaration
    public event Action<IMarsBody> BodyAdded
    Event Type
    Type Description
    Action<IMarsBody>

    BodyRemoved

    Called when a tracked body is removed (lost)

    Declaration
    public event Action<IMarsBody> BodyRemoved
    Event Type
    Type Description
    Action<IMarsBody>

    BodyUpdated

    Called when a tracked body has updated data

    Declaration
    public event Action<IMarsBody> BodyUpdated
    Event Type
    Type Description
    Action<IMarsBody>

    Implements

    Unity.XRTools.ModuleLoader.IUsesFunctionalityInjection
    Unity.XRTools.ModuleLoader.IFunctionalitySubscriber<TProvider>
    IUsesSlowTasks
    Unity.XRTools.ModuleLoader.IFunctionalitySubscriber<TProvider>
    Unity.XRTools.ModuleLoader.IFunctionalitySubscriber
    IProvidesMarsBodyTracking
    Unity.XRTools.ModuleLoader.IFunctionalityProvider
    IProvidesTraits<T>
    IProvidesTraits<T>
    IProvidesTraits
    IUsesMARSTrackableData<T>

    Extension Methods

    IUsesMARSTrackableDataGenericMethods.AddData<T>(IUsesMARSTrackableData<T>, int, T)
    IUsesMARSTrackableDataGenericMethods.AddOrUpdateData<T>(IUsesMARSTrackableData<T>, T)
    IUsesMARSTrackableDataGenericMethods.GetCollection<T>(IUsesMARSTrackableData<T>)
    IUsesMARSTrackableDataGenericMethods.GetIdValue<T>(IUsesMARSTrackableData<T>, int)
    IUsesMARSTrackableDataGenericMethods.RegisterProcessingJob<T>(IUsesMARSTrackableData<T>, ProcessingJobType)
    IUsesMARSTrackableDataGenericMethods.RemoveData<T>(IUsesMARSTrackableData<T>, T)
    IUsesMARSTrackableDataGenericMethods.UnregisterProcessingJob<T>(IUsesMARSTrackableData<T>, ProcessingJobType)
    IUsesSlowTasksMethods.AddMarsTimeSlowTask(IUsesSlowTasks, Action, float, bool)
    IUsesSlowTasksMethods.AddSlowTask(IUsesSlowTasks, Action, float, bool)
    IUsesSlowTasksMethods.RemoveMarsTimeSlowTask(IUsesSlowTasks, Action)
    IUsesSlowTasksMethods.RemoveSlowTask(IUsesSlowTasks, Action)
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