Class ClosestLandmarkSettings
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.MARS.Landmarks
Assembly: Unity.MARS.dll
Syntax
[MovedFrom("Unity.MARS")]
public class ClosestLandmarkSettings : MonoBehaviour, ILandmarkSettings, ISimulatable
Properties
target
Declaration
public Component target { get; set; }
Property Value
| Type | Description |
|---|---|
| Component |
Events
dataChanged
Event to call when the settings data has changed such that the landmark should recalculate
Declaration
public event Action<ILandmarkSettings> dataChanged
Event Type
| Type | Description |
|---|---|
| Action<ILandmarkSettings> |