Class SynthesizedSemanticTag
Creates data for a semantic tag trait When added to a synthesized object, adds a semantic tag to its representation in the database
Inheritance
SynthesizedSemanticTag
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.MARS.Data.Synthetic
Assembly: Unity.MARS.dll
Syntax
[HelpURL("https://docs.unity3d.com/Packages/com.unity.mars@1.6/manual/ReferenceGuideSyntheticData.html#synthesized-semantic-tag-synthesizedsemantictag")]
[MovedFrom("Unity.MARS.Data")]
public class SynthesizedSemanticTag : SynthesizedTrait<bool>, ISimulatable, ISynthesizedData, IProvidesTraits<bool>, IProvidesTraits
Properties
HasValidValue
Overridden as null/empty values don't work with the database currently.
Declaration
public override bool HasValidValue { get; }
Property Value
Type | Description |
---|---|
bool |
Overrides
SemanticTag
Automatically changes the tag in the database when set.
Declaration
public string SemanticTag { get; set; }
Property Value
Type | Description |
---|---|
string |
TraitName
The trait which will be added to the associated SynthesizedObject
Declaration
public override string TraitName { get; }
Property Value
Type | Description |
---|---|
string |
Overrides
UpdateWithTransform
Whether to update the synthesized data with this object's Transform
Declaration
public override bool UpdateWithTransform { get; }
Property Value
Type | Description |
---|---|
bool |
Overrides
Methods
GetTraitData()
Get the trait data for this synthesized semantic tag
Declaration
public override bool GetTraitData()
Returns
Type | Description |
---|---|
bool | The trait data |