Class SynthesizedPose
Create the data for a pose trait When added to a synthesized object, adds a pose in the form of the GameObject's world position to its representation in the database
Inheritance
SynthesizedPose
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.MARS.Data.Synthetic
Assembly: Unity.MARS.dll
Syntax
[HelpURL("https://docs.unity3d.com/Packages/com.unity.mars@1.6/manual/ReferenceGuideSyntheticData.html#synthesized-pose-synthesizedpose")]
[MovedFrom("Unity.MARS.Data")]
public class SynthesizedPose : SynthesizedTrait<Pose>, ISimulatable, ISynthesizedData, IProvidesTraits<Pose>, IProvidesTraits, IUsesCameraOffset, IFunctionalitySubscriber<IProvidesCameraOffset>, IFunctionalitySubscriber
Properties
TraitName
Identifies the data being applied to the Synthesized Object
Declaration
public override string TraitName { get; }
Property Value
Type | Description |
---|---|
string |
Overrides
UpdateWithTransform
Should this trait update when its transform does?
Declaration
public override bool UpdateWithTransform { get; }
Property Value
Type | Description |
---|---|
bool |
Overrides
Methods
GetTraitData()
Calculates and retrieves the most up-to-date piece of data representing this trait
Declaration
public override Pose GetTraitData()
Returns
Type | Description |
---|---|
Pose | The data for this trait |
Overrides
Implements
Unity.XRTools.ModuleLoader.IFunctionalitySubscriber<TProvider>
Unity.XRTools.ModuleLoader.IFunctionalitySubscriber