Class SynthesizedAlignment
Creates the data for a plane alignment trait When added to a synthesized object, adds an alignment based on the game object's rotation
Inheritance
SynthesizedAlignment
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.MARS.Data.Synthetic
Assembly: Unity.MARS.dll
Syntax
[HelpURL("https://docs.unity3d.com/Packages/com.unity.mars@1.6/manual/ReferenceGuideSyntheticData.html#synthesized-alignment-synthesizedalignment")]
[MovedFrom("Unity.MARS.Data")]
public class SynthesizedAlignment : SynthesizedTrait<int>, ISimulatable, ISynthesizedData, IProvidesTraits<int>, IProvidesTraits
Properties
TraitName
Identifies the data being applied to the Synthesized Object
Declaration
public override string TraitName { get; }
Property Value
Type | Description |
---|---|
string |
Overrides
UpdateWithTransform
Should this trait update when its transform does?
Declaration
public override bool UpdateWithTransform { get; }
Property Value
Type | Description |
---|---|
bool |
Overrides
Methods
GetTraitData()
Calculates and retrieves the most up-to-date piece of data representing this trait
Declaration
public override int GetTraitData()
Returns
Type | Description |
---|---|
int | The data for this trait |