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    Struct Proxy.ObjectVisibilityInfo

    Holds cached visibility data about a single child object

    Namespace: Unity.MARS
    Syntax
    public struct ObjectVisibilityInfo

    Fields

    disableCalls

    Disable call depth.

    Declaration
    public int disableCalls
    Field Value
    Type Description
    Int32

    initialState

    Initial visibility state.

    Declaration
    public bool initialState
    Field Value
    Type Description
    Boolean
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