Class SimulationTestRunner
Window that allows you to run one shot simulation against all the synthetic environments
Namespace: UnityEditor.MARS.Simulation
Syntax
public class SimulationTestRunner : EditorWindow, IHasCustomMenu
Fields
WindowTitle
Window title
Declaration
public const string WindowTitle = null
Field Value
| Type | Description |
|---|---|
| String |
Methods
AddItemsToMenu(GenericMenu)
Add the window to the MARS menu
Declaration
public void AddItemsToMenu(GenericMenu menu)
Parameters
| Type | Name | Description |
|---|---|---|
| GenericMenu | menu | Menu to add the window option too |
InitWindow()
Create the SimulationTestRunner window
Declaration
public static void InitWindow()
OnEnable()
This function is called when the object is loaded.
Declaration
public void OnEnable()
OnGUI()
Window's GUI is drawn here
Declaration
public void OnGUI()
RenderTextureToPreview(RenderTexture)
Converts a render texture to a Texture2D for use in the window
Declaration
public static Texture2D RenderTextureToPreview(RenderTexture rt)
Parameters
| Type | Name | Description |
|---|---|---|
| RenderTexture | rt | Render texture to convert to a Texture 2D |
Returns
| Type | Description |
|---|---|
| Texture2D | New |