Class SimulationContext
State that determines the setup of a given simulation
Namespace: UnityEditor.MARS.Simulation
Syntax
public class SimulationContext : object
Properties
SceneRequirements
Trait requirements for simulation in a scene
Declaration
public HashSet<TraitRequirement> SceneRequirements { get; }
Property Value
Type | Description |
---|---|
HashSet<TraitRequirement> |
SceneSubscriberTypes
Collection of the functionality subscriber types used in the simulation
Declaration
public HashSet<Type> SceneSubscriberTypes { get; }
Property Value
Type | Description |
---|---|
HashSet<Type> |
Methods
Clear()
Clear the context
Declaration
public void Clear()