Class HierarchyState
Custom tree view state that holds extra information about expanded rows for simulated data. This saves the expanded state of rows that will have a different ID after the simulation is recreated
Namespace: UnityEditor.MARS.Simulation
Syntax
public class HierarchyState : object
Properties
EnvironmentRootExpanded
Is the environment root expanded
Declaration
public bool EnvironmentRootExpanded { get; }
Property Value
Type | Description |
---|---|
Boolean |
OriginalExpandedTransforms
Collection of the original expanded transforms
Declaration
public List<Transform> OriginalExpandedTransforms { get; }
Property Value
Type | Description |
---|---|
List<Transform> |
OriginalSelectedTransforms
Collection of the original selected transforms
Declaration
public List<Transform> OriginalSelectedTransforms { get; }
Property Value
Type | Description |
---|---|
List<Transform> |
QueryRootExpanded
Is the query root expanded
Declaration
public bool QueryRootExpanded { get; }
Property Value
Type | Description |
---|---|
Boolean |