Class ComponentListEditor<TObject>
Handles the drawing of a collection of component editors in an inspector.
Namespace: UnityEditor.MARS
Syntax
public abstract class ComponentListEditor<TObject> : object where TObject : UnityEngine.Object
Type Parameters
Name | Description |
---|---|
TObject | Type of component object the editor is used to inspect. |
Constructors
ComponentListEditor(Editor)
Creates a new instance to be used inside an existing
Declaration
protected ComponentListEditor(Editor editor)
Parameters
Type | Name | Description |
---|---|---|
Editor | editor | Parent editor of the object that contains the component list. |
Fields
k_ActionsTab
Index of the "Actions" tab
Declaration
protected const int k_ActionsTab = null
Field Value
Type | Description |
---|---|
Int32 |
k_AllTabs
Index of the "All Tabs" tab
Declaration
protected const int k_AllTabs = null
Field Value
Type | Description |
---|---|
Int32 |
k_ConditionsTab
Index of the "Conditions" tab
Declaration
protected const int k_ConditionsTab = null
Field Value
Type | Description |
---|---|
Int32 |
k_ForcesTab
Index of the "Forces" tab
Declaration
protected const int k_ForcesTab = null
Field Value
Type | Description |
---|---|
Int32 |
k_SettingsTab
Index of the "Settings" tab
Declaration
protected const int k_SettingsTab = null
Field Value
Type | Description |
---|---|
Int32 |
m_BaseEditor
Parent Editor.
Declaration
protected Editor m_BaseEditor
Field Value
Type | Description |
---|---|
Editor |
m_ComponentList
The component list collection the editor inspects.
Declaration
protected IComponentList<TObject> m_ComponentList
Field Value
Type | Description |
---|---|
IComponentList<TObject> |
m_ComponentProperty
The serialized property of the component list.
Declaration
protected SerializedProperty m_ComponentProperty
Field Value
Type | Description |
---|---|
SerializedProperty |
m_Editors
List of all the editors for the component list.
Declaration
protected List<ComponentInspector> m_Editors
Field Value
Type | Description |
---|---|
List<ComponentInspector> |
m_RemoveList
Collection of indies representing the items to be removed for the inspector.
Declaration
protected List<int> m_RemoveList
Field Value
Type | Description |
---|---|
List<Int32> |
m_SerializedObject
A SerializedObject representing the object or objects being inspected.
Declaration
protected SerializedObject m_SerializedObject
Field Value
Type | Description |
---|---|
SerializedObject |
Properties
afterDrawComponentInspector
Called after the component inspector draws
Declaration
public Action<ComponentInspector> afterDrawComponentInspector { get; set; }
Property Value
Type | Description |
---|---|
Action<ComponentInspector> |
beforeDrawComponentInspector
Called before the component inspector draws
Declaration
public Action<ComponentInspector> beforeDrawComponentInspector { get; set; }
Property Value
Type | Description |
---|---|
Action<ComponentInspector> |
Methods
AddComponent(Type)
Adds a component to the settings list from the inspector
Declaration
protected abstract void AddComponent(Type type)
Parameters
Type | Name | Description |
---|---|---|
Type | type | Type of component to add. |
AddComponentMenuButton()
Draws the Menu Button for adding a component to the component list.
Declaration
protected abstract void AddComponentMenuButton()
CanDrawSelectedOption(UnityEngine.Object, Type, Boolean)
Reports if the target type can be drawn
Declaration
protected static bool CanDrawSelectedOption(UnityEngine.Object targetToDraw, Type typeToDraw = null, bool filteringMenu = false)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Object | targetToDraw | Target object to draw |
Type | typeToDraw | Target type to draw |
Boolean | filteringMenu | Filter the option in the settings tab |
Returns
Type | Description |
---|---|
Boolean |
|
CanPasteComponent(Int32)
Can the copied component be pasted to the component at the id
index.
Declaration
protected abstract bool CanPasteComponent(int id)
Parameters
Type | Name | Description |
---|---|---|
Int32 | id | Index of the component in the setting list. |
Returns
Type | Description |
---|---|
Boolean | True if the contents of the copy can be pasted on this component. |
Clear()
Disables the component editors and clears them from the list editor
Declaration
public virtual void Clear()
CopyComponent(Int32)
Copies the components values so they can be pasted on another component of that type.
Declaration
protected abstract void CopyComponent(int id)
Parameters
Type | Name | Description |
---|---|---|
Int32 | id | Index of the component in the setting list. |
CreateEditor(UnityEngine.Object, SerializedProperty, Boolean, Int32)
Creates a new editor for a component and stores it in the m_Editors list.
Declaration
protected virtual void CreateEditor(UnityEngine.Object component, SerializedProperty property, bool forceExpanded = false, int index = null)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Object | component | Component that the new editor is inspecting. |
SerializedProperty | property | Serialized Property representing the Component being inspected. |
Boolean | forceExpanded | Force the base property to be expanded in the inspector. |
Int32 | index | Index in m_Editors where this new editor is stored. Values less than 0 add a new editor to m_Editors. |
CreateNewComponent(Type)
Creates a new component and returns the new object.
Declaration
protected abstract TObject CreateNewComponent(Type type)
Parameters
Type | Name | Description |
---|---|---|
Type | type | Type of object to create. |
Returns
Type | Description |
---|---|
TObject | Returns the newly create object. |
Init(IComponentList<TObject>, SerializedObject)
Used to initialize the editor on serializedObject
, and set up editors for each component in components
.
Declaration
public void Init(IComponentList<TObject> components, SerializedObject serializedObject)
Parameters
Type | Name | Description |
---|---|---|
IComponentList<TObject> | components | |
SerializedObject | serializedObject |
OnGUI()
Draws the component editors in an inspector.
Declaration
public void OnGUI()
OnSceneGUI()
Draws the component editors scene gui.
Declaration
public virtual void OnSceneGUI()
OnUndoRedoPerformed()
Operations to perform on the editor to keep the values in sync when an undo/redo is performed.
Declaration
protected virtual void OnUndoRedoPerformed()
PasteComponent(Int32)
Pastes the values of a component over another component.
Declaration
protected abstract void PasteComponent(int id)
Parameters
Type | Name | Description |
---|---|---|
Int32 | id | Index of the component in the setting list. |
RemoveComponent(Int32)
Removes a component from the settings list and tells the inspector to clean up the component editor.
Declaration
protected abstract void RemoveComponent(int id)
Parameters
Type | Name | Description |
---|---|---|
Int32 | id | Index of the component in the setting list. |
RemoveComponents(Boolean)
Removes the components waiting to be removed in the remove list.
Declaration
protected void RemoveComponents(bool withUndo = true)
Parameters
Type | Name | Description |
---|---|---|
Boolean | withUndo | Is the remove undoable |
ResetComponent(Type, Int32)
Resets a component with the components default values.
Declaration
protected abstract void ResetComponent(Type type, int id)
Parameters
Type | Name | Description |
---|---|---|
Type | type | Type of component being reset. |
Int32 | id | Index of the component in the setting list. |
SetComponentTabAccordingToAddedType(Type)
Switches the component tab to that of the given type
Declaration
protected void SetComponentTabAccordingToAddedType(Type type)
Parameters
Type | Name | Description |
---|---|---|
Type | type | Type of component |