Struct Proxy.ObjectVisibilityInfo
Holds cached visibility data about a single child object
Namespace: Unity.MARS
Syntax
public struct ObjectVisibilityInfo
Fields
disableCalls
Disable call depth.
Declaration
public int disableCalls
Field Value
Type | Description |
---|---|
Int32 |
initialState
Initial visibility state.
Declaration
public bool initialState
Field Value
Type | Description |
---|---|
Boolean |