Class LandmarkOutputEdge
Component that contains edge data (start point and end point) for a landmark
Namespace: Unity.MARS.Landmarks
Syntax
public class LandmarkOutputEdge : MonoBehaviour, ILandmarkOutput, ISimulatable
Properties
endPoint
Declaration
public Vector3 endPoint { get; set; }
Property Value
Type | Description |
---|---|
Vector3 |
startPoint
Declaration
public Vector3 startPoint { get; set; }
Property Value
Type | Description |
---|---|
Vector3 |
Methods
UpdateOutput()
Called to apply the output data to the attached gameobject or scene. This is called by the landmark controller automatically after calling the source's calculation method.
Declaration
public void UpdateOutput()