Enum ProxyAlignmentForceType
How this object should align with it's target
Namespace: Unity.MARS.Forces
Syntax
public enum ProxyAlignmentForceType : int
Fields
| Name | Description | Value |
|---|---|---|
| CenterInFrontOfAndFace | Towards closest point directly in front of target, and face it |
|
| MoveToAndAlignWith | Goal transform is the target's transform |
|
| MoveToAndFace | Effectively 'go towards': look at target while moving towards it's location |
|
| MoveToAndFaceAwayFrom | Same behavior as MoveToAndFace except the target's backwards facing direction is used. Use this for UI canvases |
|
| SceneInitialRelativeAngle | Stores the relative angle at Awake, and tries to maintain that. |
|
| SceneInitialRelativePose | Stores the relative pose at Awake, and tries to maintain that. |