Class SimulationConstants
Constant and static values used for simulations in MARS
Namespace: Unity.MARS.Simulation
Syntax
public static class SimulationConstants : object
Fields
SimulationEnvironmentLayerName
The name of the expected Simulation Environment Layer for the simulated environment.
Declaration
public const string SimulationEnvironmentLayerName = null
Field Value
Type | Description |
---|---|
String |
Properties
SimulatedEnvironmentLayerIndex
The layer index value used for GameObjects in the simulated environment.
This is used when setting gameObject.layer
to that of the simulated environment.
Declaration
public static int SimulatedEnvironmentLayerIndex { get; }
Property Value
Type | Description |
---|---|
Int32 |
SimulatedEnvironmentLayerMask
The bit mask for the layer used for GameObjects in the simulated environment. This is used when needing to a layer culling or include mask to the simulated environment.
Declaration
public static int SimulatedEnvironmentLayerMask { get; }
Property Value
Type | Description |
---|---|
Int32 |