docs.unity3d.com
    Show / Hide Table of Contents

    Class IUsesRemoteDataConnectionMethods

    Inheritance
    Object
    IUsesRemoteDataConnectionMethods
    Namespace: Unity.MARS.Providers
    Syntax
    public static class IUsesRemoteDataConnectionMethods : object

    Methods

    ConnectRemote(IUsesRemoteDataConnection)

    Connect the module to an editor remote

    Declaration
    public static void ConnectRemote(this IUsesRemoteDataConnection obj)
    Parameters
    Type Name Description
    IUsesRemoteDataConnection obj

    DisconnectRemote(IUsesRemoteDataConnection)

    Disconnect from the editor remote

    Declaration
    public static void DisconnectRemote(this IUsesRemoteDataConnection obj)
    Parameters
    Type Name Description
    IUsesRemoteDataConnection obj

    IsConnected(IUsesRemoteDataConnection)

    Get the current state of the remote data connection

    Declaration
    public static bool IsConnected(this IUsesRemoteDataConnection obj)
    Parameters
    Type Name Description
    IUsesRemoteDataConnection obj
    Returns
    Type Description
    Boolean

    True if connected to a remote, false if not

    UpdateRemote(IUsesRemoteDataConnection)

    Update the connection to the editor remote

    Declaration
    public static void UpdateRemote(this IUsesRemoteDataConnection obj)
    Parameters
    Type Name Description
    IUsesRemoteDataConnection obj
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023