Class SynthesizedSemanticTag
Creates data for a semantic tag trait When added to a synthesized object, adds a semantic tag to its representation in the database
Inherited Members
Namespace: Unity.MARS.Data.Synthetic
Syntax
public class SynthesizedSemanticTag : SynthesizedTrait<bool>, ISimulatable, ISynthesizedData, IProvidesTraits<bool>, IProvidesTraits
Properties
HasValidValue
Overridden as null/empty values don't work with the database currently.
Declaration
public override bool HasValidValue { get; }
Property Value
Type | Description |
---|---|
Boolean |
Overrides
SemanticTag
Automatically changes the tag in the database when set.
Declaration
public string SemanticTag { get; set; }
Property Value
Type | Description |
---|---|
String |
TraitName
The trait which will be added to the associated SynthesizedObject
Declaration
public override string TraitName { get; }
Property Value
Type | Description |
---|---|
String |
Overrides
UpdateWithTransform
Whether to update the synthesized data with this object's Transform
Declaration
public override bool UpdateWithTransform { get; }
Property Value
Type | Description |
---|---|
Boolean |
Overrides
Methods
GetTraitData()
Get the trait data for this synthesized semantic tag
Declaration
public override bool GetTraitData()
Returns
Type | Description |
---|---|
Boolean | The trait data |
Overrides
Unity.MARS.Data.Synthetic.SynthesizedTrait<System.Boolean>.GetTraitData()