Class SynthesizedManualPose
Create the data for a pose trait When added to a synthesized object, adds a pose that is manually specified via script to its representation in the database
Inherited Members
Namespace: Unity.MARS.Data.Synthetic
Syntax
public class SynthesizedManualPose : SynthesizedTrait<Pose>, ISimulatable, ISynthesizedData, IProvidesTraits<Pose>, IProvidesTraits, IUsesCameraOffset, IFunctionalitySubscriber<IProvidesCameraOffset>
Properties
Position
The position of the synthesized pose
Declaration
public Vector3 Position { get; set; }
Property Value
Type | Description |
---|---|
Vector3 |
Rotation
The rotation of the synthesized pose
Declaration
public Quaternion Rotation { get; set; }
Property Value
Type | Description |
---|---|
Quaternion |
TraitName
The trait which will be added to the associated SynthesizedObject
Declaration
public override string TraitName { get; }
Property Value
Type | Description |
---|---|
String |
Overrides
UpdateWithTransform
Whether the pose data should update with this object's Transform
Declaration
public override bool UpdateWithTransform { get; }
Property Value
Type | Description |
---|---|
Boolean |
Overrides
Methods
GetTraitData()
Get the trait data for this synthesized pose
Declaration
public override Pose GetTraitData()
Returns
Type | Description |
---|---|
Pose | The trait data |
Overrides
Unity.MARS.Data.Synthetic.SynthesizedTrait<Pose>.GetTraitData()