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    Namespace UnityEditor.MARS

    Classes

    ComponentInspector

    Used to create a single component inspector that can be drawn in a component list editor.

    ComponentListEditor<TObject>

    Handles the drawing of a collection of component editors in an inspector.

    ConditionBaseInspector

    EditorGUIUtils

    EventInspectorData

    Stores the data for drawing UnityEvent inspectors with the reflection data needed to find and modify the event.

    EventInspectorUtils

    FixedTagConditionInspector

    Base class for blank semantic tag condition inspectors

    GenericPrefabObjectCreationData

    MarsEditorUtils

    MarsObjectCreationSettings

    MarsWorldScaleModule

    Manages world scale adjustment for each scene

    MenuConstants

    ObjectCreationButtonDataGenericPrefab

    ObjectCreationData

    PanelOrderAttribute

    Attribute that shows and orders the panel views in the MARS Panel.

    PanelView

    Common base class for gui drawn in panels and window tear off.

    RelationInspector

    SceneWatchdogModule

    SerializedPropertyData

    Container class that holds a SerializedProperty together with its Attribute(s). Used to easily get and modify the attribute in an editor.

    SpatialConditionInspector

    TemplateCollection

    Structs

    DarkLightIconPair

    PanelView.MenuItemData

    Single menu item for a generic menu in the panel view.

    TemplateData

    Interfaces

    IComponentList<TObject>

    Interface for object containing a component list. This is used to store component data on an object.

    Enums

    ConditionBaseInspector.HandleMode

    ObjectCreationData.CreateInContext

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