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    Enum SimulationTimeSyncState

    Describes the state of Simulation in relation to the current time in the session recording Timeline

    Namespace: UnityEditor.MARS.Simulation
    Syntax
    [MovedFrom("Unity.MARS.Recording")]
    public enum SimulationTimeSyncState

    Fields

    Name Description Value
    NoTimeline

    Simulation is not using a Timeline

    0
    Synced

    The state of Simulation reflects the current time in the Timeline

    1
    OutOfSync

    The state of Simulation does not reflect the current time in the Timeline, and Simulation is primed to restart

    2
    Syncing

    Simulation has restarted and is running until it has reached the time in the Timeline at the moment of restart

    3
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