Enum SimulationTimeSyncState
Describes the state of Simulation in relation to the current time in the session recording Timeline
Namespace: UnityEditor.MARS.Simulation
Syntax
[MovedFrom("Unity.MARS.Recording")]
public enum SimulationTimeSyncState
Fields
Name | Description | Value |
---|---|---|
NoTimeline | Simulation is not using a Timeline |
0 |
Synced | The state of Simulation reflects the current time in the Timeline |
1 |
OutOfSync | The state of Simulation does not reflect the current time in the Timeline, and Simulation is primed to restart |
2 |
Syncing | Simulation has restarted and is running until it has reached the time in the Timeline at the moment of restart |
3 |