docs.unity3d.com
    Show / Hide Table of Contents

    Class CalculateLandmarksInspector

    Inheritance
    Object
    ComponentInspector
    CalculateLandmarksInspector
    Inherited Members
    ComponentInspector.target
    ComponentInspector.serializedObject
    ComponentInspector.baseProperty
    ComponentInspector.activeProperty
    ComponentInspector.isDirty
    ComponentInspector.Repaint()
    ComponentInspector.CleanUp()
    ComponentInspector.EditorInspector
    ComponentInspector.Init(Object, Editor)
    ComponentInspector.OnEnable()
    ComponentInspector.OnDisable()
    ComponentInspector.OnInternalInspectorGUI()
    ComponentInspector.DrawDefaultInspector()
    ComponentInspector.OnSceneGUI()
    ComponentInspector.GetParameters(Boolean)
    ComponentInspector.GetDisplayTitle()
    ComponentInspector.GetToolTip()
    Namespace: UnityEditor.MARS.Landmarks
    Syntax
    [ComponentEditor(typeof(ICalculateLandmarks), true)]
    [MovedFrom("Unity.MARS")]
    public class CalculateLandmarksInspector : ComponentInspector

    Methods

    HasDisplayProperties()

    Declaration
    public override bool HasDisplayProperties()
    Returns
    Type Description
    Boolean
    Overrides
    ComponentInspector.HasDisplayProperties()

    OnInspectorGUI()

    Declaration
    public override void OnInspectorGUI()
    Overrides
    ComponentInspector.OnInspectorGUI()
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023