Class SimulationContext
State that determines the setup of a given simulation
Namespace: Unity.MARS
Syntax
public class SimulationContext
Properties
SceneRequirements
Declaration
public HashSet<TraitRequirement> SceneRequirements { get; }
Property Value
| Type | Description |
|---|---|
| HashSet<TraitRequirement> |
SceneSubscriberTypes
Declaration
public HashSet<Type> SceneSubscriberTypes { get; }
Property Value
| Type | Description |
|---|---|
| HashSet<Type> |
Methods
Clear()
Declaration
public void Clear()