Class Replicator
Syntax
[MonoBehaviourComponentMenu(typeof(Replicator), "Replicator")]
public class Replicator : MARSEntity, ISimulatable, IUsesFunctionalityInjection, IFunctionalitySubscriber<IProvidesFunctionalityInjection>, IFunctionalitySubscriber
Properties
instanceCount
The total number of instances spawned, included ones seeking a match
Declaration
public int instanceCount { get; }
Property Value
matchCount
The number of spawned instances that are currently matched
Declaration
public int matchCount { get; }
Property Value
MaxInstances
Sets the maximum number of GameObjects that can be spawned. A value of 0 indicates no maximum
Declaration
public int MaxInstances { get; set; }
Property Value
Explicit Interface Implementations
Declaration
IProvidesFunctionalityInjection IFunctionalitySubscriber<IProvidesFunctionalityInjection>.provider { get; set; }
Returns
Implements