Class IsFaceCondition
Represents a situation that depends on the existence of a face
Inherited Members
Namespace: Unity.MARS
Syntax
[ComponentTooltip("Requires the object to be a human face.")]
[MonoBehaviourComponentMenu(typeof(IsFaceCondition), "Condition/Trait/Face")]
public class IsFaceCondition : SimpleTagCondition, ISimulatable, ISemanticTagCondition, ICondition<bool>, ICondition, IConditionBase, IRequiresTraits<bool>, IRequiresTraits, ICreateFromData
Methods
GetRequiredTraits()
Declaration
public override TraitRequirement[] GetRequiredTraits()
Returns
Type | Description |
---|---|
TraitRequirement[] |