Class IUsesRemoteDataConnectionMethods
Namespace: Unity.MARS
Syntax
public static class IUsesRemoteDataConnectionMethods
Methods
ConnectRemote(IUsesRemoteDataConnection)
Connect the module to an editor remote
Declaration
public static void ConnectRemote(this IUsesRemoteDataConnection obj)
Parameters
Type | Name | Description |
---|---|---|
IUsesRemoteDataConnection | obj |
DisconnectRemote(IUsesRemoteDataConnection)
Disconnect from the editor remote
Declaration
public static void DisconnectRemote(this IUsesRemoteDataConnection obj)
Parameters
Type | Name | Description |
---|---|---|
IUsesRemoteDataConnection | obj |
IsConnected(IUsesRemoteDataConnection)
Get the current state of the remote data connection
Declaration
public static bool IsConnected(this IUsesRemoteDataConnection obj)
Parameters
Type | Name | Description |
---|---|---|
IUsesRemoteDataConnection | obj |
Returns
Type | Description |
---|---|
Boolean | True if connected to a remote, false if not |
UpdateRemote(IUsesRemoteDataConnection)
Update the connection to the editor remote
Declaration
public static void UpdateRemote(this IUsesRemoteDataConnection obj)
Parameters
Type | Name | Description |
---|---|---|
IUsesRemoteDataConnection | obj |