Class HasPoseCondition
Represents a situation that depends on the existence of a pose
Inheritance
HasPoseCondition
Syntax
[ComponentTooltip("Requires the object to have a pose (position).")]
[MonoBehaviourComponentMenu(typeof(HasPoseCondition), "Condition/Trait/Pose")]
public class HasPoseCondition : Condition<Pose>, ISimulatable, ICondition<Pose>, ICondition, IConditionBase, IRequiresTraits<Pose>, IRequiresTraits
Methods
GetRequiredTraits()
Declaration
public override TraitRequirement[] GetRequiredTraits()
Returns
Overrides
RateDataMatch(ref Pose)
Declaration
public override float RateDataMatch(ref Pose data)
Parameters
Type |
Name |
Description |
Pose |
data |
|
Returns
Overrides
Unity.MARS.Condition<Pose>.RateDataMatch(Pose)
Extension Methods