Class SynthesizedPose
Create the data for a pose trait
When added to a synthesized object, adds a pose in the form of the GameObject's world position
to its representation in the database
Inheritance
SynthesizedPose
Syntax
public class SynthesizedPose : SynthesizedTrait<Pose>, ISimulatable, IProvidesTraits<Pose>, IProvidesTraits, IUsesCameraOffset, IFunctionalitySubscriber<IProvidesCameraOffset>, IFunctionalitySubscriber
Properties
TraitName
Declaration
public override string TraitName { get; }
Property Value
Overrides
Declaration
public override bool UpdateWithTransform { get; }
Property Value
Overrides
Methods
GetTraitData()
Declaration
public override Pose GetTraitData()
Returns
Overrides
Unity.MARS.Data.SynthesizedTrait<Pose>.GetTraitData()
Explicit Interface Implementations
Declaration
IProvidesCameraOffset IFunctionalitySubscriber<IProvidesCameraOffset>.provider { get; set; }
Returns
Implements
Extension Methods