To get started, you can either create your own assembly definition file, or modify the attached samples.
Create your own assembly definition file
Create an assembly definition file called LoggingApplicationExample.asmdef and add the following packages to it:
Unity.Logging
Unity.Burst
Unity.Collections
Then, create a MonoBehaviour script called LoggingApplicationExample.cs with the following:
using Unity.Logging;
public classUserLogger: MonoBehaviour
{
voidAwake()
{
Log.Info("Hello, {username}!", "World");
}
}
Use the included sample
The Logging package contains an example file and the corresponding asmdef file. Copy LoggingSample files into a new project and modify the sample to get started.
Did you find this page useful? Please give it a rating:
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.