{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Struct SpinLockReadWrite.ScopedReadLock | Unity Logging | 1.1.0-pre.3
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct SpinLockReadWrite.ScopedReadLock

    IDisposable scoped structure that holds BurstSpinLockReadWrite in read mode. Should be using with using

    Implements
    IDisposable
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Logging
    Assembly: solution.dll
    Syntax
    public struct SpinLockReadWrite.ScopedReadLock : IDisposable

    Constructors

    Name Description
    ScopedReadLock(SpinLockReadWrite)

    Creates ScopedReadLock and locks SpinLockReadWrite in read mode

    Methods

    Name Description
    Dispose()

    Unlocks the lock

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)