Struct SpinLockReadWrite.ScopedReadLock
IDisposable scoped structure that holds BurstSpinLockReadWrite in read mode. Should be using with using
Implements
Inherited Members
Namespace: Unity.Logging
Assembly: solution.dll
Syntax
public struct SpinLockReadWrite.ScopedReadLock : IDisposable
Constructors
| Name | Description |
|---|---|
| ScopedReadLock(SpinLockReadWrite) | Creates ScopedReadLock and locks SpinLockReadWrite in read mode |
Methods
| Name | Description |
|---|---|
| Dispose() | Unlocks the lock |