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    Struct SpinLockExclusive

    Burst-friendly synchronization primitive

    Implements
    IDisposable
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Logging
    Assembly: solution.dll
    Syntax
    public struct SpinLockExclusive : IDisposable

    Constructors

    Name Description
    SpinLockExclusive(Allocator)

    Constructor for the spin lock

    Properties

    Name Description
    Locked

    True if locked

    Methods

    Name Description
    Dispose()

    Dispose this spin lock. IDisposable

    Lock()

    Lock. Will block if cannot lock immediately

    TryLock(ref bool)

    Try to lock. Won't block

    Unlock()

    Unlock the spin lock

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