{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Struct OnDisposeDelegate | Unity Logging | 1.1.0-pre.3
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct OnDisposeDelegate

    Struct that wraps OnDisposeDelegate for a sink

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Logging.Sinks
    Assembly: solution.dll
    Syntax
    public readonly struct OnDisposeDelegate

    Constructors

    Name Description
    OnDisposeDelegate(Delegate)

    Constructor that takes the delegate and compiles it with burst

    Properties

    Name Description
    IsCreated

    True if function pointer was created

    Methods

    Name Description
    Invoke(IntPtr)

    Invoke the compiled delegate

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)