{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class FileSinkSystem | Unity Logging | 1.1.0-pre.3
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    Class FileSinkSystem

    File sink class

    Inheritance
    object
    SinkSystemBase
    FileSinkSystem
    Implements
    IDisposable
    Inherited Members
    SinkSystemBase.SinkId
    SinkSystemBase.IsInitialized
    SinkSystemBase.Handle
    SinkSystemBase.SystemConfig
    SinkSystemBase.Dispose()
    SinkSystemBase.ScheduleUpdate(LogControllerScopedLock, JobHandle)
    SinkSystemBase.Initialize(Logger, SinkConfiguration)
    SinkSystemBase.NeedsStackTrace()
    SinkSystemBase.SetMinimalLogLevel(LogLevel)
    SinkSystemBase.GetMinimalLogLevel()
    SinkSystemBase.OnSinkFatalError(FixedString512Bytes)
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Logging.Sinks
    Assembly: solution.dll
    Syntax
    [BurstCompile]
    public class FileSinkSystem : SinkSystemBase, IDisposable

    Properties

    Name Description
    HasFileAccess

    True if can access real file system, false if the virtual one

    Methods

    Name Description
    ToSinkStruct()

    Creates LogController.SinkStruct

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