{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Struct FileRollingLogic<T> | Unity Logging | 1.1.0-pre.3
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct FileRollingLogic<T>

    Class that implements rolling logic

    Implements
    IFileOperations
    IDisposable
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Logging.Sinks
    Assembly: solution.dll
    Syntax
    [BurstCompile]
    [GenerateTestsForBurstCompatibility]
    public struct FileRollingLogic<T> : IFileOperations, IDisposable where T : IFileOperationsImplementation
    Type Parameters
    Name Description
    T

    Constructors

    Name Description
    FileRollingLogic(IntPtr)

    Create from a state pointer

    Properties

    Name Description
    IsCreated

    True if state is not null

    Methods

    Name Description
    Append(byte*, ulong, bool)

    Update state on data that is appended and writes data into the file

    Dispose()

    Dispose all resources

    Flush()

    Flush any ongoing file operations

    GetPointer()

    Returns state pointer

    OpenFileForLogging(ref Configuration)

    Initializes state with file sink configuration

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)