{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method FatalIsSync | Unity Logging | 1.1.0-pre.3
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method FatalIsSync

    FatalIsSync()

    Sets SyncMode to FatalIsSync
    All messages are processed asynchronous, after they were logged. But if Fatal message is logged - log is flushed. Use this option if you want speed, but also want to make sure logs are not lost in case of Fatal error

    Declaration
    public LoggerConfig FatalIsSync()
    Returns
    Type Description
    LoggerConfig

    LoggerConfig for other settings to set

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)